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I start researching biotechnology so I can generate some food, but feeling a little bad for Bork, who is going to have quite a while to wait, I go ahead and build the dog food bowl in the room. There's no time to celebrate my success: Having a living colonist means I'll need to feed him and probably provide things like furniture, hygiene, and entertainment, but after looking through the tech tree the only nutrition-based item I've unlocked is a dog food bowl. As if to celebrate, a colonist named Bork wakes up and doesn't immediately begin running around in a panic while he suffocates. Cripes, humans require a lot of engineering to not die horribly.įinally, days into my mission, with about a dozen corpses floating alongside my ship, my cryosleep chamber is sealed airtight, has power and air, and can actually support human life. #RIMWORLD SAVE LOCATION CRACK#A tiny crack in a floor panel here, a powered but damaged air vent there, several sections of hull that aren't 100%. This lets me see any spots on the ship where oxygen leaks may be occurring, and even in this room I've been working on for ages, there are many. Finally I stumble on the solution, noticing there's an "airtightness" overlay I can toggle. It's a complicated piece of machinery, so it probably would take quite a while to figure it out.īut even with walls and floors and sealed doors and oxygen flowing, the room remains unpressurized. #RIMWORLD SAVE LOCATION HOW TO#I don't love the long wait for my robots to discover how to create products, but I respect it. Researching in Stardeus takes quite a long time, which is in some ways frustrating but feels sort of realistic. My fragile human cargo also requires a breathable atmosphere, and I've been researching an oxygen pump for, frankly, days now. No one else wakes up while I finish repairing and replacing walls and powering electronic doors around the cryo room. Still, I'm feeling more positive: now when a colonist wakes up and dies they won't be staring at a pile of well-lit corpses while it happens. #RIMWORLD SAVE LOCATION WINDOWS#Remind me not to build any windows on that side, I guess. I don't feel quite as comfortable doing that with the human corpses, so I have the drone just dump them into space, where they unfortunately just float right alongside the ship. While I'm salvaging one part of the ship to rebuild the other part of the ship, I have one of my spare drones stack the dead spiders in another room just in case their bodies prove useful somehow for research (or a food source). I have no idea where the giant spiders came from-surely I don't have giant spiders in cryosleep pods, because why would that be a thing-but the silver lining is that my colony is such a complete disaster that even giant alien bugs can't survive here. Even more troubling, somehow, is that among the human corpses are the corpses of giant spiders. Speaking of which, before Apricot woke up and promptly died I'd noticed there was already a troubling amount of corpses of other colonists who had earlier woken up and promptly died. #RIMWORLD SAVE LOCATION GENERATOR#It feels like the desperate end of a campaign rather than the hopeful beginning of one, but I have managed to connect the cryosleep room to my main generator and computer, linking it with a long line of electrical conduits, so at least the next time someone wakes up and suffocates to death… I don't know, the lights will be on? Maybe that'll be nicer for them? I've got my drones cannibalizing part of my busted ship so they'll have the resources to repair the rest of it, literally tearing up floors for scrap metal to burn as fuel in my reactor. That's a long way off for me: I'm still trying to accomplish the basics like restoring power and sealing off the cryo room from the vacuum of space. I have no idea where the giant spiders came from. ![]()
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